Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
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#include <gl2d.h>
Public Attributes | |
| int | width |
| int | height |
| int | u_off |
| int | v_off |
| int | textureID |
Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
Struct for out GL-Based Images.
This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.
| int glImage::height |
Height of the Sprite
Texture handle ( used in glDeleteTextures() )
The texture handle in VRAM (returned by glGenTextures())
ie. This references the actual texture stored in VRAM
| int glImage::u_off |
S texture offset
| int glImage::v_off |
T texture offset
| int glImage::width |
Width of the Sprite
1.7.2